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After much rummaging about, I finally have a half-decent website for the game up. Check it out at sp00ky.dk/LordBall. I made a post about it on...
Looks great. Very nice graphics imo, but it doesn't seem to offer anything other than hundreds of other strategy games do. I obviously haven't...
Well, I have suffered several setbacks in regard of networking, and are back to the drawing board for the umptieth time. But I have made some...
Just read this recent thread. You might find Beck's first post of use to you.
Hi matiasgil, hm. I certainly could be wrong, but I think Planes are always squares (so you can't make it 'oddly' shaped unless you start...
Looks that way to me as well. *sigh* Thanks Kelso.
Hi rhasami, Should I take this to mean that Unity recognizes this assembly for you?
hm. No, doesn't look that way. I'm trying to set up 'LINQ to SQL'. I have a tester class like this: using UnityEngine; using...
Hi, and welcome to Unity kannan143, First, you should try to help yourself. Show us some code, or at the very least a real description of what...
Hello, I simply cannot get Unity to recognize System.Data.Linq. I have done all I can think of to tell it how, where and when, but have come to...
hm. Well, whether it's a good idea or not, I think the question itself was clear enough. Here it is again, in case somebody knows (and cares to...
Just wanted to return and let you guys know that I never actually got this to work. Has anyone managed to set this up on 64-bit systems? The...
I saw mention on the 1st page that this wont work for a Webplayer, but that's posts from about 2 years ago. Is this still the case? If so, that...
Does it really matter to you? I mean, it's only a delay of a fraction of a second.
ah. I see. No ideas there, sorry :-(
I haven't really worked with CoRoutines, so please excuse me if I'm way off here. IT seems to me your yield return lines would keep the rest of...
Here's a tip: Don't put the call to LoadAsyncLevel in the Start() function. That'll run whenever the script is loaded (which is when the scene...
I would guess OnDrawGizmos only listen to events related to drawing them. How about placing something like Event = Event.Current if...
Three times? *sigh*
Please do not post your problems twice.