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Same thing, it is a considerable amount of work to port to the other pipelines.
As far as I know it does not work with URP. I'm sorry I don't know how to configure it to do so, last time I looked it was a non-trivial amount...
Unlikely to happen soon, sorry! I'm just basically doing bug fixes for it now if it's broken by a new version or something.
Yeah it looks like some other people are having similar issues with XR, but I'm not seeing any solutions posted. Maybe try to rebuild your Library.
Hmm, I am not sure what could be causing these issues. Are you using the standard pipeline? Does the same scene work without the XR plugin? It...
Yeah it's probably not best if only viewed from top-down. It would burn some processing time on the waves, which you could mitigate, but still...
Look under ShoreFX/Water Clarity
Thanks for info on Mock HMD. Looks like this is not a quick and easy fix. I don't have time right now, but I'll address it if I do a URP version...
I'm not sure what the issue is there. Unfortunately I'm stuck in Taipei with no access to a VR rig so I can't debug. I'm so sorry I can't...
Hydroform essentially does this automatically - translates the mesh vertices near the camera every frame. You can only control the water level...
Good news, I have found the problem and the fix is relatively easy. I'll try and get a new build up with the fix tomorrow.
Oh it's doing 360 rendering? Hydroform has problems with those, probably because it needs to update the viewing frustum when the camera pans...
This sounds like it may have conflict with another asset you are using. Try and disable all other assets and see if it continues to do this. You...
I'm going to dig into it soon, hopefully next week..
I'm able to reproduce the issue. Not sure what, if anything I can do about it, seems like a unity problem.
That is a good suggestion and I may well jump in and do it. There are some things I'd like to support and fix that I just can't accomplish with...
Thank you so much for telling me! Fixed!
OK, the quick fix is simply to comment out the line "using UnityEngine.VR;" at the top of HydroformComponent.cs. I'm working on a solution that...
Thanks for letting me know. I'll take a look at it, but it is probably an easy fix as they just renamed something. Perhaps related to this:...
Unfortunately I don't know why that is happening. It should run on Linux in theory, but I haven't tested it ;)