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So how do I tween object movements? I want to move all children in a certain GO a certain amount to a certain direction over a certain timespan...
Ookkies, thanks for all the help so far. Now to figure out how to handle the screen movement...
so can I make a prefab out of an array then?
You see, the rooms are merely arrays that are loaded and then generated into instanced tiles through a script.
Okay, that subject was pretty random but it kinda describes what I'm looking for... Anyways. I am trying to make a game world system that is...
Hm? That's possible. My friend just passed me a trial installer some time ago. It might be some old version then.
Hi, I'm not completely sure about this but I think that you could check if the mouse is inside the game screen. So if it goes outside the game...
The way I do it is: var terrain : Transform; var terrain = Instantiate(terrain, Vector3 (x, y, z), Quaternion.identity); The x,y,z can be...
As I said, it shouldn't be overlapping, I even tried rising it. In the end I had to rise it about 0.2 units higher for the edges to disappear....
Hi! I'm new around here, just messing with the trial. Anyways, I'm experiencing a strange problem with a model of mine. [img] It has strange...