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are you checking the bool on the same script that contains it? are you setting a default value for your bool? are you even setting it before...
i'm confused about what your problem is. you can just debug.log(yourbool) wherever you like but adding code to your question would help a lot.
fbx and texture aren't linked. fbx supports pointers as to which material name to use, but not containing materials you should just export the...
you're not the only one :D
here's a video that's sort of related if you'd like to use shader graph. Sprite Dissolve - 2D Shader Graph Tutorial (youtube.com) if you're...
you could probably do this with a shader, calculate noise based on 2d position to modulate alpha of your tiles. you could probably use a noise...
you can also get the dot product of the world up vector and the slope's normal and it will get the amount of slope difference which you can...
seems like shadow acne
it looks like you lost the alpha component. could be either import options or your graph.
using System.Collections; using UnityEngine; using UnityEditor; public class TextureSave : MonoBehaviour { #if UNITY_EDITOR //the path...
that's exactly how i do it. if your unwrapping code in the shader is correct, you should be able to see the entire mesh on screen. you may need...
how are you rendering the image? i use a camera pointed at the object and call camera.Render, then save the screenshot with...
here's the code i use. //if we want to display uv set //flip it vertically to match actual uv's once printed v.uv1.y = 1 - v.uv1.y;...
are you asking about Unity - Manual: ShaderLab command: Blend (unity3d.com)? i'm not quite sure what your intended purpose is
you could easily do this by using the attenuation of the spotlight to lerp between Luminance(color) and the color, which would make it smoothly...
Baking artifact-free lightmaps on the GPU « Mr F (wordpress.com) this website talks about the process of rasterizing your model in texture space,...
forgot he was on urp :rolleyes: here's a good link if you're interested in enlighten Question - How do I deal with a large amount of lights...
nope, they can light dynamic objects. they're the main solution for lighting dynamic objects in baked lighting. Unity - Manual: Light Probes for...
you may be interested in light/reflection probes or another type of global illumination or maybe even ambient occlusion in hdrp you can use ssgi
i've been trying to come up with a way to do this, the closest i've gotten is using the technique from this video Colgate Total Plaque - Gum -...