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Actually...you can "shoot" it all and export frame/video assets from one file...since, if you took the time to watch Unite videos, the Cinemachine...
I did this two test projects in Unity this past summer. I did all the assets except the mocap (from Unity assets) and sound fx. Didn't bother...
@gameworx If you're planning feature length, I won't recommend having it all run in realtime (oh my god) from 1 unity timeline. I think it's more...
Could be a null object from the originating 3D app. Like a spline curve rig controller. Open the file up in your 3d tool to confirm.
I had a similar issue before. Also using Blender and with a run clip. I got it fixed by making my rig start in a T-pose before exporting to...
I'd check out using lerp. You'll have to write a script but I think it's better than brute forcing this with animation clips.
@aidan, you can use avatar masking to do what you want. Lots of tutorials online.
The humanoid rig would make more features available to you such as looping cleanup in the properties, abiliity to use mocap clips from other...
You could duplicate the animation clips in Unity that's embedded in the original asset store fbx and apply those on your updated model with custom...
To answer your last question, I was able to record the game screen playback (i.e., no ui). If I were using Bandicam for example, I'd need to...
@dgoyette, I use it for cinematics or video production projects. If you're familiar with vfx, video compositing, or video post-processing...
Update from my previous post. Got the Recorder to install and working in 2019.3 for HDRP. It didn't show up for me on any menu after initial...
@Steven, to export game view of a timeline either as a movie clip or sequential still frames. The current version of Unity Recorder doesn't work...
There are add-ons on asset store that would let you rig and animate characters inside the editor. umotion, puppet2d/3d, final ik. Record...
Confirming kanyvr1701 fix for Blender 2.79 fbx export (2 blend shapes) and Unity 2018.3. Tested face eye blinks using blend shape keys on...