A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Not really. I ended up just going with a modular design philosophy and putting things together in Unity. Basically, exporting a door, then making...
I can confirm this is happening in version 2020.3.34f1. My objects randomly started exhibiting different friction behavior, and editing the...
I basically gave up on the entire concept. For my building I just exported some door prefabs for instance and manually place them all over in the...
That's very weird. I downloaded the normal map from Polyhaven I believe. Isn't the Grayscale button only meant for bumpmaps rather than normal maps?
Here's my Lighting settings [ATTACH] And my Bakery settings. [ATTACH] I'm new to Bakery obviously so nothing here jumps out at me as being...
Not to be pushy, but any info on this? I'm just not sure what a reasonable bake time looks like with Bakery, am I getting expected results with my...
Hi, I've just purchased Bakery and am running my first bake on a scene. Basically hit a hard limit with the built in lightmapper and it just...
Also here's what's happening for me, when I adjust the "NormalMapScale" value. [ATTACH]
The red ball was an example created in Blender to show the desired result. I've attached the files if you'd like to take a look yourself. Do tell...
I'm having the same issue, did you ever find a solution?
When you say "Glad you solved your problem!" to someone you were trying to help, but have no idea how their solution actually works. [ATTACH]
Hi, sorry for this necro, but I thought I'd share my findings since this issue remains relevant to those using Unity 2019.x for purposes such as...
Hello. When I export a Blender model containing multiple instances of the same object as an FBX and import it into Unity, even if they all...
I'm not sure what you mean by this. My issue has nothing to do with the roughness. The normal map should simply "scatter" the reflection, but...
Hi, I've been having issues with normal maps and reflections (specifically box projection). When I use a reflection probe, usually the shader...
Still encountering this. If the previous posts are correct and you can literally just edit and re-save your comments to fix the issue, then this...
I'm not sure if this addon is still being worked on, but I second the wildcard idea. My objects tend to have lots of scripts and they sort of...
I think I misspoke, I read somewhere that you can have multiple vertex colors through UV sets, but ASE can't seem to choose between them. That...
Can ASE access different vertex color UVs? I saw no such options from my searching.
Hey, so I have an issue. When using the inverse-hull method to create an outline effect, you have to have smooth shaded vertex normals or else...