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Thank you very much ratking. I massively appreciate the help and feedback you've given me!
It was approved a few days ago, so you should be good to go! :) Our support contact email is also fixed now too.
Hey ratking, good news! I found the bug with Unity 5.3 and have submitted the fixed version for review. I've also removed the help text label, so...
Found the bug. Something changed in the shader "UI/Default" that caused using it with these GL calls to not render anything (or just fully...
That's really interesting. How did you force it to use OpenGL? Unfortunately with Unity 5.3 something in the Editor rendering changed and broke a...
I'm guessing that the root cause of this bug is also what broken my Editor tool too. I'm still searching for a solution as well....
Hello, I've been using the UnityEngine.GL api to rendering lines in my graphing tool, GraphIt, and as of the last update, the rendering broke,...
Hey ratking, Thanks for the information about how you use GraphIt! Regarding, the explanation box. I think I'll remove that and see if I can...
I the next update, version 1.1.0, which is currently in for review, I've added a bunch of new features. -Multiple logs can be rendered on the...
[IMG] GraphIt is an editor tool which makes it easy to visualize any value over time. Using one simple function call, you can easily monitor...