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I'd like to mention right away that ScrollRect has public methods starting with the prefix 'On...', such as OnScroll, OnBeginDrag, OnEndDrag, and...
I would prefer the first option with a Dictionary. Firstly, it's a flexible choice; when adding a new type to the enum, the code for retrieving...
I'd like to warn you that when you deactivate an object using gameObject.SetActive(false);, all coroutines that were invoked by it stop working.
There seems to be something misconfigured with the object itself (or the prefabs), references, and so on. It needs to be investigated in more...
Perhaps you've already done this, but simply add a long trigger extending from the top of the firefly up into the sky so that when jumping over...
Most likely, this kind of copying and pasting is hindering development because in your seemingly straightforward task, the code appears to be...
I'm really starting to get confused. Why are you deactivating one object activeGameObject.SetActive(false); but activating another...
Do you specifically mean the style depicted in the image, i.e., the hand-drawn and messy hatching style?
Yes, now your situation is becoming clearer than before, thank you. So theoretically, you're almost there, but you can simplify the code. For...
Your provided code won't even compile due to line 11. There seems to be a flawed idea with the naming conventions. Currently, your script is named...
Honestly, it's quite difficult to read your description of the situation provided. The text is very convoluted, and it's hard to understand the...
In my personal opinion, it's never necessary to ask others whether you should pursue what inspires you. Firstly, there will always be both...
From my side, I suggest creating an array for pauses, which will make it more convenient and reduce the amount of code. In the Update function,...
Actually, configuring physics can be quite complex, requiring experimentation with masses, friction, and other properties. The thing is, friction...
In the code, you're catching trigger events. However, neither of the colliders, neither on the player nor on the endPoint object, is marked as a...
Yes, making the snake itself isn't very difficult, and many folks have already suggested a few options. Here's another one with a small piece of...
If you want to use a sprite specifically for this effect, why not set the Draw Mode to Tiled in the SpriteRenderer inspector and change not the...
The lesson's author tried to create a beautiful video, but still made some mistakes. For example, in the video, in the DialogueManager class,...
Please, check the documentation for the Translate method. This method also accepts a second parameter, which determines the space relative to...
It still doesn't work correctly?