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"It just works" is what Apple says not what they do.
Yes. The code is pretty easy to modify and I've had good luck with the "fix it myself and give you the fix" path, before.
I had to add it... BetterHorizontalOrVerticalLayoutGroupEditor:98 var oriantation = findProp("orientation", "Orientation");...
Does Better Axis Aligned Layout Group have an equivalent to the "Reverse Arrangement" setting on the Vertical Layout Group?
So, when you load it that way, some script or other ends up setting the dimensions of the canvas. I'm guessing it does it in a way that causes the...
If I set the browser dimensions to be the same and go directly to the page, it works fine...
Screen.width=1620 Screen.height=2880
Here's a bizarre problem. When I build for WebGL on Unity 2020.1, it appears to work fine...until I host the result in an iframe. Then it always...
For my part, I wish they would just make UCB a viable component within a mature build pipeline by making it able to accept source as an uploaded...
I'm trying to set up that custom font but it's not really in my wheelhouse. Just having all the meshes be siblings, instead of one mesh being a...
This problem resurfaced for me. "Server is unresponsive" --> silently fail to open. I reviewed the logs and got found "err_neetwork_changed" as...
It does. Thank you.
@Stephen_B Any luck with looking at creating a mask with a compound stencil? I'm sure it would be a while before it was actually available but do...
@luong_pham: Did you ever determine if this worked?
That worked. I also noticed that some of the stuff fin the Content IAP plugin folder wasn't getting checked in to my repo. I wonder if that could...
The mind-bending new error is: Error: Could not load signature of UnityEngine.Purchasing.AppleStoreImpl:SetNativeStore due to: Could not load...
@JeffDUnity3D It is preventing me from building because Unity is finding two assemblies with the same assembly name:...
Hi, When installed Unity IAP 2.0.6 and went through the little import wizard, I ended up with two Apple.dll files. One of them was enabled for...
That sounds great. Right now, I have am auto-re-parenting component I've used as a shim. So I just have two parallel groups of invisible objects...
Is there a way to use BetterUI for explicitly setting a layout, rather than inferring it from the screen resolution? Let me explain what I'm...