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Hello Eric, I've followed up in a private conversation. 8Development
Alright, great! So how would I create points that are close together? Are there any algorithms or docs you could point me to perhaps? 8Development
Eric, Thanks for your reply. Would it be possible for me to use these points (that are randomly generated) as control points, and instead find...
Well, is there perhaps a better way to do this? When I add more points, it doesn't get any better:...
Alright, thanks. I'm not sure what happened here, but this isn't a curve: [IMG] \ There are six points in the nodes array, yet all the points...
Hello Eric, I've just updated the method to take in a List. I do get errors and the line doesn't show: VectorLine.MakeSpline: The length of the...
Hello Eric, I have just tried to integrate this, but the line doesn't seem to appear! This is my code:...
Hi Eric, I have a set of nodes plotted randomly, which you can check out here. I want to use Vectrosity to create a dynamic and infinite line...
Oops :) Thanks for your reply. However, I cannot move at all: https://gyazo.com/c36e75e14dff0f45013d9880a266ed9e Code (slightly edited):...
Hi hiphish, Thank you so much for your reply. Your support has been spectacular! I've understood the logic you've put behind the code, and I...
Hi, Thanks for version 1. I've had a small problem with it, however. I'm still trying to achieve my out of play area problem (to make sure the...
I'd really appreciated simpler ways of doing things, like, grid.size. Even in your code, you had to think of an extra variable (but an extra...
Is it possible that I can downgrade? I don't need these advanced features, and I'm guessing the newer version doesn't do/need much optimization,...
Hey @hiphish, I've figured out the grid setup, but again, I'm lost in figuring out how to check if the box in front is available/occupied with a...
Ah, thank you for your prompt reply. I'll try doing this. Thanks again, 8Development
I'm struggling with changing the size manually. There doesn't seem to be an option to do this in the Rectangular Grid script. I also don't see...
Can you please update the tutorials, @hiphish ?
Thank you guys so much for your help. I found out all I really had to do was change the velocity line. transform.position += new...
Hello all, I have created a player controller script like this: using UnityEngine; using System.Collections; public class...
Hi @ELGUN, This still doesn't seem to be working.