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@joshuaFS's solution worked for me - thanks for tracking that down!
I have a simple test HDRP project where the camera renders to a render texture with 8x MSAA. I can export the texture to a file in edit mode...
Thanks @fguinier! Good to hear my cursory read on the GPU/CPU copy was wrong. And also good to hear that commandbuffer-like compatibility is in...
From reading the documentation and blog posts e.g. Real-time style transfer in Unity, it seems as though Barracuda neural networks must be called...