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Managed to find a solution for the time being: Edit -> Project Settings -> Physics -> set Default Contact Offset to 0.0001. If anybody knows a...
Thanks for the detailed and helpful response, I understand the surface being all one mesh would solve the solution, however, as I'm working with...
I'm having a problem when dropping in a sphere with a rigidbody and apply some forward velocity. The sphere is ontop of a grid floor (100x100) of...
Hi there, I'm wondering how I can get connections using direct socket access to work with a webGL build. Below is the code I'm trying to...
This seems to be for a web app outside of Unity, or is there a way to use this in Unity?
I can't seem to find anything online about having Google sign in with WebGL builds, so I'm wondering if it's possible and if somebody could please...