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UnityEngine.UI is already referenced. Problem is that following line returns null: SerializedProperty t1 = _text1.FindProperty ("text");
I am trying to access text value of UnityEngine.UI.Text without any success.
Hi, I think I am missing something here. I have got following script with custom inspector: using UnityEngine; using System.Collections; using...
Hi, Your line 8 is like this: offset = transform.positon - player.transform.position; Try this: offset = transform.position -...
Hi everyone, We released our first game Parcel on Steam couple of weeks ago. Game is made with Unity and price point is currently $4.99 We are...
Any information when next update is coming?
Ok, thanks. Please let me know if you find fix for it. And also if you could work with multiscene save, it would be great!
Hi, thanks for your reply! So everything looks working but it does not create save file. If I set logging to true, it saa that saving is complete...
I just bought this from asset store. I just wanted to know if it is possible to use multiple scenes with this system. So basically there is...
Onkos muita Suomalaisia tulossa Uniteen?
Hi, I might be srsly blind but I just can't see this: Is it possible to see date of the posted comments in Asset Store? Because it would be...
Hi, Does anybody know if Acer T231Hbmid 23" Multitouch Screen work with Unity 3D? So is it possible to test my multitouch functionality with...
I can't use Unity right now but I think that GetAxis("Mouse X") returns only movement of mouse. So if your cursor is "still", it returns 0 and if...
Did you ever find solution to this? I have the same problem :/
I just don't get it. Is it possible to do like this: I have got wallpaper.jpg I want to save it to the photo library (Download background feature...
Hi, I try to extend the GUI class. I got this "warning" every time: The class in script file named 'GUIExtensions' is abstract. Change script...
Try this: var myMaterials : Material[]; var NextMaterial : int = 0; function OnMouseDown () { renderer.sharedMaterial =...
I think it would not be wise making multiplayer game with php server. Correct me if I am wrong but you need to submit a lot of data quite often to...
We just released our first game: http://itunes.apple.com/fi/app/gubeg/id503855925?l=fi&mt=8 What do you like?
var password : String = "password"; var passwordToEdit : String = "My Password"; function OnGUI () { passwordToEdit = GUI.PasswordField...