A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
For the past 8 years, I have invested all of my free time into learning Unity Inside out. This was to be a career change for me. I also started...
I will take a look at that suggestion thank you @Qixiant BTW I found a better solution than adding the GravityWeight curve to all anims. My main...
Isn't unity supposed to be working on this already? We were promised sometime similar a while ago. At $41.99 per month PER SEAT... the price seems...
The internet is forever, if this is the right context for the post, I say it's the right place to post it. To hell with necroposting. The real...
Hello GPUI Team, It's me again with another complicated question about VARIATIONS this time. This is the usual reminder that I'm using a zero...
Hi, I've been profiling my code to find out why after spawning all my characters I get 200 FPS and after 10 seconds it drops to 170fps. (I'm using...
I’ve been looking into this, and although I haven’t tested it myself, I believe you’re looking for animator.Rebind(). Un-parent the limb, run the...
Define control. What are you trying to do?
I replaced the faulty constructor in BoundedAttributes.cs with the following code: public BoundedCurveAttribute(float xMin, float yMin, float...
Thank you very much! Although, I'm having trouble using it. The code below gives the error: Attribute constructor parameter 'bounds' has type...
Still useful 6 years later! Thank you.
Works great! Until... [ATTACH] Changing the rotation on the Y or Z axis very slightly corrects it.
What setting?
Figured it out. You need to do this: animator.PlayInFixedTime(sourceAnimation, 0, sourceAnimTime); // Play the source anim of the transition...
If this is not a typo, I don't understand why the weight gets switched around like that. Could you elaborate?
It makes total sense, thank you so much for the explanation! I was expecting crowd animator to be the hard part, but after testing this it's...
I have characters rendered using DrawMeshInstancedIndirect and an animation shader, they have no game object. I'm switching them at runtime with...
So I've been trying animator.Update(transitionTimeToRestore) and that method above of manipulating animator.update + animator.speed, and it's...
I've experienced this too in the past, I think it's the non looping animations that cause this if we don't exit the anim before they end. Just a...
2022-10-02