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Hi @ReneSchleese It seems the page you linked to has the exact property that this solution needs. However in Unity 2020.3.15 for some reason...
Thanks, I posted on their github: https://github.com/ValveSoftware/steamvr_unity_plugin/issues/934
The title is pretty self-explanatory. I have a simple continuous walking code (instead of SteamVR's built in teleporting) that updates the...
Nevermind I fixed it. Apparently there is another object (you can see it at the very bottom of the screenshot) that controls the physics of the...
I'm trying to add simple stick navigation to my SteamVR game and it works mostly fine. However whenever I'm moving the player hands slowly sink...
I have some transparent water textures that blue the underlying geometry for a nice effect. However, in the VR headset the transparent areas look...
I pretty much kept the algorithm shown here and have built a lot of other game systems around it. At some point I'm planning to upgrade it but for...
[ATTACH] For a game I'm making I'm using the new DOTS system to handle drawing what usually would be sprites using a particle shader and a...
Hello everyone! I'm an aspiring developer trying to make a mobile game with the feel of Factorio but the basic systems of Factory Idle. Both are...