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Hi,the following question "Cannot open socket on ip {*} and port {7777}; check please your network, most probably port has been already occupied "...
HI,Did you have to solve this question? I met the same question
hello again, i think i have figured out where we did wrong. In your script, "var poweredPlayerPrefab :GameObject= GetPoweredPlayerPrefabRandom();"...
Thanks for your reply,i'm not sure this is a bug, so i sent Unity Team a test demo to show what we met yesterday .I was intended to do thing like...
hey man, i met with the same problem, so did you have a solution by now?