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I'm getting the same thing in 5.5, seems to happen randomly every few hours without being triggered by any particular thing I can find. I think I...
Unfortunately I don't have any good news to report. I fiddled with absolutely every collider, rigidbody, and physics setting I could think of, and...
I've been fighting with this same bug for awhile now, through 5.3 and now into the latest release of 5.5. It only happens with continuous dynamic...
Hi, I just set up a character (consisting of a single skinned mesh renderer) with three LOD levels, plus a culling level. In the editor scene...
Okay, after playing around with it for a bit, I've figured out what's happening (though I'm still not quite sure why). The UnityGI...
No effect on the issue. For what it's worth, I forgot to mention in my original post that the scene is all real time lighting with nothing baked.
Hi, I'm running into some trouble using the double-sided river shader for desktop. When I run in the editor, everything looks fine, but in the...
FYI it looks like Shader Forge is loading for me again in the latest 5.4 beta (B24), though I haven't tried to actually do anything with it yet to...
Same. Hoping this has a quick fix that can get resolved soon.
Since the last update I'm getting the error "undeclared identifier 'sceneColor'" in any shaders that use the scene color node. Any ideas? Thanks.
One more thing I just tested; disabling HDR on the reflection probe and then adjusting the smoothness down from 1 causes the reflection to rapidly...
Hey everyone, I'm experiencing a buggy interaction between my materials and a real-time reflection probe, wherein using a smoothness value less...
I've got a custom shader effect that requires me to run passes at two different stages in the rendering queue. As far as I'm aware this means that...
Awesome! I went ahead and got Shader Forge, and I was able to setup pretty much everything I need quickly, except for how to do the grab pass...
I'm considering purchasing Shader Forge, but I have a question. I'm trying to implement a specific effect...
Hi everyone, I'm trying to implement a custom shader effect right now, but I'm fairly new to shader coding and at a bit of a loss as to how to...