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One year of work on the game wasted. I can't even imagine how some of you must feel with much more time and resources invested into this crap...
I've got a fix working in Unity 2022.2.b05, so you can try it with your version....
If not for your work and research on it I wouldn't even know where to start, so great team effort! :D
Update: - Added missing laptop keyboard keys (numpad and some full keyboard keys are still missing from the list) - Marked all the fix related...
Hah, I'm glad it worked for you too! Thanks for your vote, much appreciated :D Yeah, the GCKeyboard class is 2,5 years old at this point so it's...
Hi, I've solved the issue on my own by editing the "UnityView+Keyboard.mm" file. Full working solution here:...
I see, thanks for the in-depth explanation. Update: I've managed to solve the keyboard issue by hacking the iOS project code:...
Doesn't Rewired already allow usage of Game Controller Framework for OSX? There are also some Unity plugins released by Apple last year for Game...
Hi guavaman, I just discovered that Unity's external keyboard support on iOS still does this weird "half a second delay key release" workaround,...
Any updates on this? Unity must have a way to get proper screen height excluding notch, because one of the listed resolutions has the correct...
That's clever, thanks.
No problem, I hoped you encountered it before during all the years of package development. I heard that "Resources" are not good in most cases,...
Hi, I'm in the process of moving all of the globally available "managers" to a prefab to instantiate them before any scene loads. public static...
Bump, same issue here, makes no sense. Screen.mainWindowDisplayInfo.workArea.height is correct in fullscreen mode, but it returns 2170px instead...