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I'm not entirely sure, I never tried the controller in a multiplayer setting. I did receive multiple comments saying how it seems to not work...
The wobbling and instability of the initial TCCA was too much for most uses, so I've been trying to come up with a new controller that combines...
Sorry for not responding for so long, life got in the way. I do still take support requests for TCC but only if it's related to a bug with my own...
Ah I see! Well, nothing's stopping you from using those assets, they're included in the same license.
Unfortunately no, I only made those specifically for the demo scene. I have no plans to make more audio or visual effects at this time.
Yes, that's an issue with the way this controller is built, and I'm afraid there's no real workaround. A capsule wouldn't work because unlike a...
Hi, I'm using the latest github version, and the UVs are flipped on the x axis when using the subtraction mode (I'm using an inverted world model...
Version 1.6 is now available, it adds a script for audio events, and fixes a couple minor bugs. It's not much, but the current system is getting...
Hey there, sorry for the lack of response, life has been hectic lately. I'm still working on Tiny Car Controller, a new update should come in...
I have not the slightest idea unfortunately. I hope you've been able to find a solution since, but if not, I'd recommend contacting the unity support.
Thank you so much guys, it works perfectly! :D
Regarding the xbox controller, the xbox triggers are the 9th and 10th gamepad axis in Unity. You would first need to add them to Unity's input...
Nope, haven't received this month's payment nor the confirmation email yet. Does anyone know what's going on?
I sent you a pm :)
I'm very happy to announce that version 1.5 of Tiny Car Controller is now live on the asset store! - The old "player" script has been segmented...
Turns out I was able to do a basic mobile input UI that works fairly well with the controller. To be honest, I've been working on this for a while...
Well, I guess I could add a simple mobile input script after all, seeing how that's the feature that I've been asked about the most. I'll look...
In the meantime, have a little demo of two new features; turbo boost and car destruction! [MEDIA]
I'll most likely have to push the date a bit, my health hasn't been great lately. But progress is being made nonetheless.
You can call the functions setSteering(delta) and setMotor(delta) when a ui button is down. Both functions takes values in the range -1..1 as...