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In my team are also having issues with the primary and secondary buttons for oculus touch controllers. Touch actions showed in the XR Interaction...
After many trials we finally found what it was. An OnGUI call! Due to some unrelated issues with debug logging it might be difficult to track this...
We're also getting this error. It happens when using OpenGLES3 and Unity 2020.3.23f1 on Android (Quest). Switching to Vulkan seems to fix it, but...
Hi Julien, do you know on what version this will be appearing? Doesn't seem to be on the roadmap.
Hi! Right now some big ints get an incorrect leading zero. The code Label.SetText("{0}", 99999); shows 099999. Adding more nines at line...
Hello, I got this asset recently and I love how it's looking so far! I haven't been able to figure out how to keep the same falloff behaviour...
When I try using: void OnDrawGizmos() { Gizmos.DrawGUITexture(new Rect(0.25f, 0, 1, 1), texture); } The floating point...
I've had to deal with this issue since some time ago. My fix was to validate matches using their name. This is possible if you have access to some...
The matchmaker seems to be working at this moment :D
Hopefully it's fixed soon. This sort of instability would be terrible for a released product. My team is still in the middle of development, but I...
I have also been experiencing issues today. It seems like the match is created. But other clients can't join. And after 15-20 seconds, the match...
I've been having this issue since yesterday, although calls to the matchmaker were successful about 20-30% of the time. Changing the matchHost...
Update: I got my certification confirmation 3 days ago, yay! :D The lookup thing didn't work immediately but it does now for me. So it might be a...
I'm struggling with a similar behavior, although I haven't encountered the limit with CCU yet. There is a lingering match that allegedly has 9...
I see... it's a cool t-shirt though :D
Congratz! Did you already get some notification of being certified? I'm still waiting for mine.
I do need all 4 channels. I'm using A for light intensity and RGB for the light color. The A channel needs some precision because that is the...
Thanks for the input! I actually did run into imprecision errors before. My light texture's format was ARGB32, which created this pattern: [IMG]...
So, I've been working with a custom celshaded effect. And this is the result: [ATTACH] The light color is the area lit by a point light. As you...