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Hello I have a bit of an odd question today. So I have these 3D cloud models I spawn into my game to act as a cloud layer: [ATTACH] Now as you...
I fixed it by turning off the "Screen Space Ambient Occlusion" render feature.
[ATTACH] In the image above, I'm getting these weird shadow lines. It's not just with my models it's even with default cylinder models. I'm...
I'm trying to implement Gamecenter for my iOS game. I'm using basic code like the following: Social.localUser.Authenticate(ProcessAuthentication);...
Ok sorry for the misunderstanding. Thanks for your help!
Hello guys, I'm trying to implement Ads with Unity Levelplay and Ironsource. It builds successfully in Unity but won't build in Xcode. This is...
So if I was wanna use the Ads with Ironsource and Unity Levelplay will I have to pay?
It says in the gaming services pricing that Ads have a user acquisition cost.
Thanks for your reply. You answered everything I needed to know.
Hello guys. I was wondering if there was any guidelines for when and how often to hide a banner ad and how often to show a new one. I'm asking...
Simple question. Do I have to pay to use regular Unity Ads? What about Ads with IronSource?
Hello guys, I have a couple of questions. So, in my previous games I have just used the normal Unity Ads with the Advertisement package and that...
I replied to someone above, stating what the solution was.
Sounds good, thanks!
Simple question. I got a sound from the Unity Asset store. If it is licensed with the Single Entity License or the Standard Unity License, is it...
Thanks, I highly appreciate your response. Although, I found a solution that works for me. I thought I was using 2022.2 LTS but it was a beta, and...
I would like help. I am very familiar with how to solve a problem. Sometimes after trying for a while you run out of ideas. I need someone to help...
I tested a blank project with the same Unity version and everything worked. When I went back to my project I copied the build settings in the...
Hello guys. I'm trying to build my game to a device from Xcode and it builds successfully from Unity. However, when I try to build onto my device...
I did a search for it in my project and nothing was found. EDIT: Here's how I call things. private void Awake() { CreateBuffers();...