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While trying to publish game on Mi GetApps I get the message from store with "rejected" status: "The resolution of your game is not suitble....
Thanks for your replies but I think I didn't put the question in a correct way. The spawner is needed to create objects during the game. For...
Well. Spawner is MonoBehaviour just for easy testing. I'm assigning GameObject prefab via UnityEditor for now and call SpawnAnEnemy by UIButton....
Is there any way to create an achetype for MonoBehaviour object? I want to create SpawnerManager that will take an entity from a prefab....
I have made script that generates separate parts of image, creates new sprites and packs them to atlas. What I want is to add some depth effect...