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I have the same problem tickets: #1784251 #1784281 (Sorry for two tickets, I wasn't sure if writing using email or creating ticket through Submit...
Thank you!
Thank you for your answers! Can you please elaborate about aligned data? It's that I need my struct to consist of float4( or float2 + float2 for...
Thank you for the article! You've compared BRG to Graphics.DrawMeshInstanced, but what about Graphics.DrawMeshInstancedIndirect? Currently I'm...
I've encountered the same problem and the only solution that worked for me is using the same UniversalRendererData for both the main and the...
Hello! I'm trying to implement async depth readback into native array and use it in a job, but when I do it there're errors in editor(Unity...
You don't need to remove *.asset filter=lfs diff=lfs merge=lfs -text If you check the difference(using WinMerge for example) between the original...
Hi, it's great that you've added Google Android provider. Am I right that this provider supports any Android device with Android version...
[MEDIA] I tried to change the red cube's render queue in real-time and the bug with depth fixes if the queue is lower 2051. But in the real...
I stumbled upon the bug with a Depth map that reproduces on Android. I reproduced it in the small project with Unity 2019.3.9 URP 7.3.1 [MEDIA]...
Reported the bug. case 1159237...
Hello, I think that this isn't correct behaviour of Prefab variants, or I'm mistaken? [MEDIA] Steps to reproduce: 1. Create a cube 2. Create a...
Hi, could you please share, if you have found the solution for this problem?
Google Drive link doesn't work now. Does anyone have other links to download the MegaCity? Maybe just exe? [IMG]
1. No errors in dev build Thank you for the help, found one variant, but will keep digging. Checked: 1. Adding shaders to always included - Not...
Have you checked in standalone build terrain with CTS 2019 with Basic shader on unity 2018.3.6f1 when a scene with terrain loaded from bundles?...
Thank you for this post it really helped. I've read about Rim Light Shader on OpenGL and it's confused me why in Unity's Surface Shader examples...
Are there any chances that the update will be on this week?
Do you plan to support top-down billboards for Tree Creator trees? Or SpeedTree 8 top-down billboards?
Hello. Any progress with this? Have you found a way to enable top-down mode? Found that you need to export a tree from speed tree application and...