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Also curious about this
Hi, I've been using com.unity.transport lately and I've seen users report that it is impossible to open connections to outside your local network....
Looking at both JSON files generated, I could definitely merge them, but I'm wondering how this is going to play out with the .hash file
I have two separate projects that both builds different addressable bundles, and they have to sync (See the example) I'm looking for a good way to...
Thanks Abe! I'll go with a redirect solution for the moment, can't wait to see your tool!
So I've got my full website done using Unity Tiny ( Don't question why ) And now i have to re-direct my users to different websites. In my code,...
So, turns out one of my entityGroup had an entity that i could not see from within the inspector. To find which one it was, i've hack an output...
So i don't see anything in the red within my entities, and i hold no references. I've got a total of 5 groups is my whole project. I'm looking...
Hey! I've been working on my project for a little while now, and had to modify some entities within my group. I remember using control-z to undo...
Thank you so much! Sorry i missed the thread
Hello! I'm looking to implement rewarded video ads for my game, but i'm a bit lost about where to start. Does anyone know any SDK that could...
@etienne_unity I'm building my website with Tiny Unity, and rely heavily on pure javascript. Would appreciate if we kept it in there, so i can...
Hey Sam! Yes, I will be creating more as I learn. I'm currently in the stage of grabbing the friend list and displaying inside the application
Hello! I've been interested in the facebook instant game platform for a while now, so when i've first seen tiny, i've jumped on the oportunity to...
Hey Forum! Thanks for having a look at this thread :) I've got a gun that I want to display on top of everything, so he does not clip through...
How many sprites do you have under your resource folder?
What about using a MeshCollider instead? :)
On your Door object, look for "Animation" Component and uncheck "Play automatically" Hope this helps ~N3rk
Drop this line on your camera object my friend :) It will do the trick GetComponent<Camera>().orthographicSize = (20.0f / Screen.width *...
Is your Camera Orthographic?