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what worked for me was to add the following in MobileImporter.Import(): ((DownloadHandlerAudioClip)webRequest.downloadHandler).streamAudio =...
Thanks, will check the update. I was doing tests with the event subscription (deregistering in songLoaded(), or one time register at Start()), as...
Hi, I'm using the importer (and rhythm tool) to play audio clips from local storage (Android). It loads and plays the first song fine, but the...
Last update was for Unity 5.5.2, I haven't worked on any updates since due to other Trinus dev priorities.
Sounds interesting, I will look into providing suitable data. Please drop me a line at support at trinusvr.com to discuss in detail.
I'm afraid accelerometer data is not available atm, but might consider adding it. Can you tell me a bit more about your use case?
Hi guys! I'm the Trinus dev (and, coincidentally, also catalan :) ). I'm working on improving the Unity plugin, latest version available at...
(sorry to review an old thread) Looks great! Would you share the project? I would like to add Trinus support for it... or, alternatively, if I...
I'm curious about your impressions, was it really about positional tracking, or could have been other factors like rotational tracking drift or...
There's a Trinus library available for Unity. By adding it to your own Unity projects you can do your VR development without needing additional...
I have updated the library and converted the Survival Shooter Unity Demo for VR (it's fun). The binaries and the source code (pending asset store...
Ooops, forgot an important detail: Api Compatibility Level needs to be set to .NET 2.0 in Player Settings (i.e. NOT .NET 2.0 subset) Also, latest...
There's an iOS version in the works, but not quite ready yet (focus is on the Android version for now). Also, for this Android version, you can...
Hi all, I am the developer of TrinusVR, an affordable alternative to Oculus Rift, with thousands of players already using it. I have been working...