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Hello fellow Developers! I have set up a system where a character jumps exactly at a given height [h] and a time [t]. Everything is fine, until...
Hey! How do I draw custom stuff on SceneGUI. I tried creating an Editor Script, but it makes everything in the inspector ugly again :-( Thanks...
Hello! Thanks for the quick reply! When I try to use an empty function with OnInspectorGUI and InfoBox, the InfoBox is always shown, even if...
Hey I have 2 questions 1. I have a class that doesn't extend MonoBehaviour, and Odin shows it in inspector. However, if this class is empty(that...
I have the same problem!!!
The GUI calls, all of them, are in OnGUI(), otherwise there would be nothing to see.
Hello everyone. I have been going through a problem for a lot of hours but not able to find the solution. I have a Texture that I have split into...
Hello! Thank you for taking the time to read this post! I am trying to test some things for Mobile Development, so i made some sample assets! I...
Thank you guys for all the information! I really appreciate that!
"Each car specification : Polycount : 6k Textures : Albedo 2k, Normal Map 2k, Specular 2k." Just the car model that i described! If it would...
For such vehicle model, i tested and got somewhere 10-15 draw calls!
Hello! I was looking at some resources for developing to Mobile and i had some question that i couldnt clarify! Lets say we are making a racing...
Well, theres a couple of things you can do! 1. You can connect to a database and store the purchases there so everything will be more secure 2....
Hey guys, i am trying to do the same thing but not having success at all! I know this is an old thread, but can someone please help me! Its been...
Hmmm, didnt know that, but yeah, i guess i now got the answer of my question! Thanks!
I want to know, why and how, lets say, other games like Dueling Network, Pokemon GO(Nintendo had the license), got made!
Have a look at their message : "Thank you for your inquiry. Unfortunately, as the Yu-Gi-Oh! brand is a licensed property, we cannot legally...
Hello! I have a solid experience with Unity and I am not at a point, where I am thinking of creating very potential projects! One game i had in...
10000 Lines!
Right there! For some reason, the function LoadAsync its causing that time to be so long. It has happened to me before and switching back to...