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I saw the use of the [ChangedFilter] attribute in the ecs tests before the berlin talk and figured it's not ready in the current version. Unity...
I have a similar pattern for generating stuff by tagging entities, which combined with subtractive component and ISystemStateComponentData should...
I think the key takeaway with ECS is the direction Unity as an engine is heading towards in the future. You're right, they can continue to...
I think the slogan they are going for moving forward is "Performance by Default" using the new entity system. Like I briefly touched upon, you...
Yep, no doubt about that. I figured documenting specific behaviour patterns could help track things down.
Documentation is sparse. You can look at the code since it's open source. I haven't messed with any of the built in transform components yet but...
Unity.Transforms2D.MoveFoward2DSystem. It's built in, and without looking at the code, my guess is it acts on a certain combination/archetype of...
You should probably take the time to revisit all the information that's been released on ECS so far, and perhaps even study some of the concepts...
I've further narrowed it down to the "write" back to the ComponentDataArray that is causing this. I don't think this has anything to do...
I'm not sure if I'm running into an obscure bug or I'm just misunderstanding the system. I'm running the latest 2018.2.0b7 and tried with...
I'm having the exact same issue. Anyone have any fixes?