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I love checking in with Unity to see how it’s doing every once and a while and find absolutely bangers like this… FROM A MOD!! lol Ya Godot land...
Is this still Unity’s stance from page 45 on the previous forum? https://forum.unity.com/goto/post?id=9297488#post-9297488 “Our terms of service...
Any status updates? I’m porting to Godot but still enjoying this show
Never forget page 45. This is the issue. Not the Unity employee. He’s just answering questions. But Unity’s corporate stance. That is the issue.
Hey guys!! I integrated Godot with Rapier physics engine today! Was super ez using gdnative! :)
I’m down for this
Can you post a link? I can’t find this tweet
The only thing that could make me consider pausing my port is: Fire current ceo and board, create new, concrete, and clear TOS preventing...
I can't speak on Firebase or Admob, but PlayFab's api is extremely simple to use with simple http requests.
I All my channels are there
Don’t underestimate your abilities. The game engine is nothing without you. Not the other way around.
Hey I feel for you man. My dad and I are in the same place right now. We have ~3 months to port Blocky Ball to Godot or take it down according to...
This isn’t even remotely close to acceptable. We will continue porting our entire titles to Godot
I appreciate you wanting to get past the negative and are looking for a light at the end of the tunnel, but unfortunately Unity has cast a dark...
Awesome! Please keep us updated on your findings! :)
We are already experienced in Rust so no worries there :) .
That's awesome! This port is going to be fun! :)
That's awesome! I'm bookmarking this! Thank you! :)
EXACTLY! :) I talked to Stride though. They didn't have the platform support that we need for our title so we decided to go Godot + Rust for our...
Exactly! We evaluated several engines. Stride, Flax, Unreal, Godot, Bevy, etc. Consulted with the devs on some of those engines. After...