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Please change the compiler error messages displayed in red text within the black field along the bottom of the editor to white text. It is...
I'm trying this out now. Works well. And, you provide several examples to learn from. Good job!
I'm trying to do this, as well.
I'm still looking for a tutorial that effectively creates this functionality.
Can this be used to move a hovering UFO game object that is simultaneously rotating along its Y Axis?
Question: Is it possible to create a shape in Unity and have that shape be extruded procedurally along a proceduarally animated spline? Like a...
Thank you for the lead! I'll look them over.
I want to control a 3D spaceship as it travels through space by using the mouse cursor's XY position across the game screen. When the scene...
Thanks for the suggestion. Your project looks really cool. I do want the cab of the mech to tilt as needed to compensate for the lurching of the...
Hi, I am modeling a Reverse-knee leg Mech in Maya. I will be setting it up for player control in Unity. My question is: Are there any resources...
Dumb question? You took the time to respond with some solutions while prefacing them with an insult. Interesting.
I have created a terrain mesh with Terrain Tools. I imported a character model from Mixamo and have set up the imported animation clips in the...
The Wheel meshes need to be set to IsKinematic in the Rigidbody components.
Again, the wheels drop off the car and fall through the surface of the plane. I've tripled-checked the settings. I am dying here!
Okay, I see what I did wrong. I didn't add the following to the bottom of the script: void Update() { var pos = Vector3.zero;...
The Car itself has the script. It's one I typed while watching Imphenzia on YouTube: The matrix at the bottom of the Physics preferences are all...
The car now drops to the surface of the race track while the wheels drop through the race track and continue to fall downward.
This is frustrating and I can't figure it out. When I hit the Play button, a car I have set up keeps falling through the ground and the tires fly...
I have only a few components listed when I click on the Add Components button in the Inspector. How do I find or load the rest of the components...
I want to design a Mad Lib-style game made up of various story templates that contain blank fields that are populated with randomly selected...