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Can you guys make a detailed tutorial or maybe a blog about all the technical stuff related to Unity Networking, like what is relay servers and...
Probably yes!
I made a FPS game for which I used Blender for animating the hand and others. I couldn't get the animations perfect as the FP camera settings in...
Yo! So I am making a FPS game where player can control its gravity. The Physics.gravity is set to 0 as I want other objects in the scene...
Yo! So, I have a MySQL server on an Amazon EC2 Instance, I just wanted to know: QUESTION : Is there any way of connecting to MySQL server in...
Thanks alot! Also, is there any place where I can find all these kind of functions?
Yo! So, I am making a game like CS - GO, till now I have implemented everything, like bomb planting, defusing, killing etc etc. The bomb...
Oh okay you explained it clearly! So ill make my own matchmaker or atleast try to. One last thing, now because i'll be making my own matchmaker...
Lemme make myself clear here once again. I will use service such as Amazon EC2 to host my server and would like to use networking components...
So I am new to games networking, in fact, this will be my first time and that's why I didn't want to use any other networking solutions. So I have...
Is there any way of implementing room based system with Forge? If there is can tell me?
I quited using LLAPI. Forge better.
Finally purchased Forge. How to join Slack?
Yo! I just really wanted to quickly ask can I use Unity tutorial assets multiplayer it using Photon and then publish it on Android? Will I need...
Its not a reply to what is quoted but to your judgmental nature. Forge just feels more simpler and logical than UNET and Photon is, at least for...
Oh ok thanks for the reply :D ! So I will need to port forward if I want to make an online game without server.......
So if I provide a internet IP it will join an internet game hosted by some1 else in the world?
Okay. Now I am new to Forge so please bear with silly questions. "Join Server with above IP address" will search the internet for the IP or just...
Is there any way of getting a list of all the players in game? Like NetworkingManager.Instance.Players, but it is not synced..........
Okay I'll use NetSync for now. Another problem is I get an error on the client when I try to Debug.LogError their OwningPlayer.NetworkID....