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you can try my oldest version. without complete skinned mesh supports https://yadi.sk/d/60H9iHYFM-Fe1Q 1)in editor menu Window>ESoft>Mesh...
yes, is possible) i try async multithread processing inside DLL and runtime LOD generation. but it has a high cost for the CPU
testing LOD ^^ [MEDIA]
add blendshape support simplify x2 (tris and polygons) 1screen simplify x4 (tris and polygon) 2screen
very fast mesh simplifier for unity. plugin. -optimized for skinned meshes -delete cloth-covered triangles in progress supporting blendshapes if...
This technique and NvFlex has a number of problems: 1) difficulty modelling of flex material, I do not know how to write tool. i im use...
using flex on same D3D11Device as Unity device, creates hopeless problems with async access to resources. possible hangs, BSOD etc. i could not...
i am replace Unity skinning pipeline in native dll, for avoid multiple GPU/CPU/GPU transitions and uses Flex 1.1.0 (but early versions is...
[IMG] a have some problem with reenabling spot light. translucency and specular not shadowed. switching light into mode "with shadow" and turn...
i am testing mesh skinning with Flex. some results FPS without recorder ~= 100 [MEDIA] Flex Fluid with SSF by Korzen [MEDIA]
Why main ulex component significally load CPU, on empty scene? :(