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Is the apk generated? and is only the installation failing from within unity? if that's the case it could be that because of switching development...
I don't have a direct answer to this but maybe moving the character very far away and scaling it up might make the parallax issue less apparent?
Hi, I'm using 3.1.0-exp7 on Android (Quest2/3). My issue is present in both the Editor on Windows and on device in Android. This is my scenario:...
I develop recursive mirrors and portals assets for VR. (released on the store) I'm running in to the same issue where replacing...
Looking forward to some updates on this. Currently stuck to have world space Canvas render in to a renderTexture. SubmitRenderRequest makes them...
Same issue..
All very good suggestions! Wondering if at a certain distance you would even notice it's only one (center)eye rendered for a mirror. could be an...
are you building to android? if so, are both the windows and android plugins enabled?
Was looking for doing the exact same with the "Portals for VR" asset, making it AR compatible.. being able to do interesting effects to the real...
at least for Meta this is very much a feature rather than a bug. developers should not get, by default, access to the camera's. with the current...
Have not tested with APPSW, but have heard of people having some success with it. Bit skeptical myself as APPSW is counting on motion vectors...
Version 1.1 submitted. Implemented Reflected Occlusion Culling. This means all reflections no matter how deep can now do occlusion culling....
Hi SpaceRay, Must have missed this post! Always feel free to email me with questions should I not reply on the forums! "QUESTION 1 - LIFT DEMO -...
Stuck on the same issue for a while now, long enough to engage in some thread necromancy. Did you ever get this solved? Here is a related...
Hi Gregoryl, Thanks for the support! OnTargetObjectWarped does do the trick but it does not account for the instant rotation of the target...
Hi I'm trying to do exactly this and face the same issue as Felix is facing. I'm using a VCam with 3thPersonFollow and Aim Composer. It's...
This is horrible! Where is the convert selected materials gone to? No deselect all button in that window! Am I missing something or has it become...
Hi, I've spent the better part of my holidays and free time creating and optimizing a set of shaders and scripts to get Portals working in VR....
Will look in to it further, but if I'm just looking at the raw rendertexture (from the frame debugger), before it goes into any shader as a...
Issuetracker is now listing the bugreport I had submitted a while ago....