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I found one workaround for the issue using UnityEditor; class InspectSMBInUIToolkit { [MenuItem("CONTEXT/StateMachineBehaviour/Inspect in...
I would like to know if this in development, or if we can expect it soon. If not, is there any workaround without recreating all my custom drawers...
I'm currently developing a PC/Consoles game, not a F2P mobile game, and I am totally against this in principle. Even if you ignore all points...
If they go with revenue percentage (which I'm also against, but to a lesser extent), they will still get money from F2P games.
I'll just repost my initial response, which got lost in the previous 100 pages. And I'll also add. * The only reason you would charge by...
* Why is it by install and not revenue percentage. You can try all you want to disingenuously "solve" all the problems and edge cases. But why...
Do note that you're subscribing to the 'pivotRotationChanged' event every time you show the drawer, but you are not unsubscribing. This means as...
You're welcome. Regarding the pivot mode issue. I have not tested the code, but it seems to me that you would want to use "pivotRotationChanged"...
You can use something like root.TrackSerializedObjectValue(transformSerializedObject, so => { /* update field based on transform value */ }) to...
First of all, calling "base.CreateInspectorGUI()" will not show the default inspector. To do that you need to use...
That's a good point. That hasn't occurred to me. It that case, what about providing another method, called "StopExecuting" or "UnsafeStop"? I...
While the exception object won't allocate multiple times, the ExceptionDispatchInfo will. And the exception will be caught by every parent...
My problem with the exception, is the performance implications. It will cause allocations for the exception and the dispatch info, and it'll...
I have mentioned this in the "future dotnet development" thread, but I did not push on it, because I didn't want to derail the thread. From what...
You should not call SerializeGraphElements yourself. it does get called automatically. What you need to do is, set the following delegates:-...
I'm facing the same issue in 2022.2.1f1. I am currently using TrackSerializedObjectValue as a workaround, but I would prefer if Unity fixed this...
I could've sworn that IMGUI would've used the custom drawer in this case, but it's been a while. For me, it seems sensical that it would nest the...
Here's the full example, if anyone wants to test it //serializable class [Serializable] public class Class { public int whatever; } //custom...
For example, I have a property attribute which sets a red background color:- [CustomPropertyDrawer(typeof(RedBGAttribute))] public class...
FF15 uses luminous engine. FF16 started with unreal, then they moved to a modified version of FF14 engine.