A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
If I were to replace the in-world UI with World Space canvases, so that they're also using TextMeshProUGUI components, do you think this would...
I picked this up a while ago during a sale intending to play with it later. That day has arrived, and I've been really impressed with how this has...
Great, I'll be picking this up then! Thank you for the quick reply.
Hi there, I was wondering if you ever implemented raycasting blend shapes?
I've been working on various effects that are dependent on a particle's size, using custom vertex streams and custom shader. The shader corrects...
Hi there! I'm working on prototypes for a couple of games that are very dependent on gpu mesh instancing. That limitation afaik forces me to be...
Hi @LouskRad -- Is there support in the CrowdManager for prefabs that have submeshes (i.e. meshes that have multiple materials assigned)? When I...
@huntersteeger In case this helps you, there's an example scene that has fish that use different textures, where you put all of the textures onto...
Thanks again! -- We've got a method for showing the outline of something that's been selected. We currently render the selected object using...
Hi @LouskRad, thanks for your help! For some reason when I set the animation speed to zero at the end of the animation, I get some minor...
Hi again! I started moving our internal animation system across to use Crowd Animations today. Here's a quick gif of it in action: [IMG] In our...
@LouskRad Oh great, thank you! I've been spawning things and being really impressed with how much I can throw at this! I've run into a snag,...
Thanks @LouskRad -- you're right, it was the fault of an extension method we were using elsewhere.
Picked this up to test for a game we're currently working on. I've had a brief look and like the tools, and does a lot of neat things that our...
Just bought this after seeing the really impressive documentation and demos, as well as seeing regular support. I just installed this in Unity...
Wow, this looks great! Thank you for sharing the thought process and solution! It's probably something I'll never need, given how niche it is, but...
@LargoSama I'm afraid not; I moved on when I couldn't find a solution.
Ben, you're my hero.
I've got a surface shader with a normal map that's world projected from above. Shader "Custom/Cliff" { Properties { _WorldTiling...
Haven't used this just yet, but popping in to say that this was sorely needed and I'm super happy that you're working on this! Thank you so much!