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That error makes sense if you are altering the imported result but the source data has not changed. Is it possible for you to try and do a...
Thank you for your feedback and suggestions. We have reviewed the current Vector classes and there are inconsistencies in the implementations as...
Hi Thank you for the replies, details and information . 2019.2 does not have the semaphore change I was thinking of. There are some other...
Hi Thank you for the interesting report and explanation of your own job system. Can I ask which Unity version you are using? There is a change...
One thing to add. The performance results can be dependent on the hardware being used. It is worth running the tests on similar hardware you...
Just wanted to add the Release QA department in Unity have included this project into their automated testing system for performance profiling.
I think this would need to added/supported as a feature. The underlying native system will pick and run any scheduled job potentially on any...
It could be but no plans to do that right now. If you have a need for it then I think 2019.2 is achievable. I think now that 2019.2 is released...
Sorry to say I don't have an answer to the question of whether the feature is supported. I am trying to find the answer.
I think Time.deltaTime is not marked as being thread safe i.e. [ThreadSafe] which triggers the error message when it is run as a Burst Job (even...
Just to let you know the code change has landed internally and should be available in 2019.3.0a10 (when it is released). Please reach out to me...
There is not a bug in the code. The code was behaving as expected however in this precise scenario this was not ideal and lead to the main thread...
Just a short update. I have recreated the problem locally and will start the investigation
Apologies for late reply (I have been on holiday). I will investigate this today. Thank you for this link:...
Hi. I will do internal checking. Just to add it looks like the Unity Job System has 3 worker threads and they are running at capacity. I think...
Yes the Unity C# Jobs are built on top of and use the Unity Native C++ JobQueue system.
Hi Apologies for coming late to the forum thread. My name is Jake Turner and I maintain the native (C++) Unity JobQueue code which underpins the...
Can you enable editor profiling and do a screenshot of the profiler window after one of the pauses or perhaps see if you can save the profile...
Looking at the dump from a high level everything is running correctly on the threads. There is no obvious deadlock here. I think it would need to...
Ok let me work on that. Just to let you know the player crash is quite well understood. The logs in the player about "Gfx command not handled:"...