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Instead of using AddForce, you can set rb.velocity directly (which seems easier since you're already doing it). It looks as if your sprintSpeed is...
Write a function that does it: Vector4 _withW(Vector3 v, float w) { return new Vector4(v.x, v.y, v.z, w); } Gives you SendMessage("Message",...
I can't prove it, but I think the "foreach with hacked-in index" is from people who started with foreach, especially in some other language that...
I feel like the standard method is to compute the adjusted value. This would be the version with int i2=(i+6)%A.length inside the loop. That makes...
Adding an example from Unity here: Raycast allows a single out parameter of specially made type RayCastHit. It could have instead used lots of...
o Faking an array starting at 1 instead of 0 is almost never worth it. For example, sort assumes it starts at 0 (which is fixable, but why make it...
This error message means co-routines aren't the problem. It means the place where you think the coroutines are located doesn't exist. In other...
Huh. It turns out there isn't even an error. I assumed both variables were declared as floats and was trying to figure out how any part of...
To back up some, every number you use in Unity will either be an integer or will have that stupid f at the end. To roll a random float from 0 to 3...
Yes, in general WFFU works exactly how it should. It has to, since the alternative is to do nothing. But there seems to be one special case, which...
I think yes and no. It turns out that sure enough, if you start a coroutine during FixedUpdate(), it runs immediately (which is normal) pauses on...
It may be too early to even think about it. After more development and testing you may decide you don't even want trees, or may decide on the old...
Look for how Unity can find and read things from folders. Then look for how Unity can read 1 image from a file. That will tell you how to get the...
One old trick is to turn everything it does into it's own function and let the co-routine/non-co-routine be drivers: IEnum myCoroutine() {...
If we look back, the very start of this thread shows the issue. OP had working code using if(obj==null) checks, then broke it during a rewrite....
A super-cheesy way to check "more upside down than right-side up" is if(transform.up.y<0). transform.up is the arrow coming out of the roof of...
If you don't like Lerp, you can use Quaternion.MoveTowards. You just give it the amount to move closer (in degrees). In most cases it's better...
You can change the "private" in front of a variable to "public" temporarily. That will make it appear in the Inspector for you to check. When...
Huh. Turns out a SortedDictionary isn't a Dictionary. It's a binary search tree. I'm gonna blame that on Paul Allen (he's dead, right?) I can't...
Some things that suggest themselves: a) Sorting doesn't seem necessary here. If all you want is the closest one then a single loop of the...