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Oh, and one more question regarding AI – the above problem could be worked around if there was some way to extend AIState (overriding the way...
Great! Can't wait for the new version! :)
@reuno, I think the way AIState.EvaluateTransitions() is implemented results in multiple calls to AIBrain.TransitionToState() because it does not...
Hi there, quick question about AIState.EvaluateTransitions() – if I read the method correctly, it just iterates over all transitions for a given...
Thanks, @reuno. I'll take a look at those chests in the example you mentioned.
Hi there! I'm digging into the inventory feature and was wondering if it's suitable to be used as a base for in-level containers (i.e. chests or...
I'd like to achieve a similar effect in Curved World shader. I've read the CustomShaders.pdf file but my shader knowledge is not sufficient to...