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Maybe this is what happens when you reset the company with no artist?
His content had a significant impact, attracting a stream of new users to Unity. He will most likely have a similar impact on the Godot community,...
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Seems like every time my machine is shut down and started Unity gets stuck on Reloading Domain when opening a project. Pulling hair out
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The only thing that works is elrips' solution, generating a new project like .. this is not good
uhhhhhhhhhhhhh why does this keep happening? can we please get someone from Unity to help us
I think Unity should have a token-type system. Every user receives a set amount of free tokens to purchase the desired technologies that Unity...
https://www.linkedin.com/pulse/celebrating-team-ziva-human-architects-imagination-alain-rivet-vjutc/?trackingId=4KFXehlyTIyGNQPNfNzEfA%3D%3D
Saying it didn't add any value due to accessibility is different from saying it did not add any value to Unity or the gaming community. I am...
Unity is not the tool of choice for film or animation, but that is beside the point. ZivaRT is the technology that added huge value to the Unity...
I do miss Joachim :(
I'm not sure if this is a bug, but my goal is to create a development build that allows me to connect to the Unity Profiler. Despite my efforts,...
Just wondering if ECS has a public roadmap, similar to the URP public roadmap. thanks in advance
We are entering an era where the quality of VFX and game assets is merging. Technologies like Nanite Wig/Barbershop in Unity and Ziva-rt indicate...
Another sizzle reel just out...
I see some very exciting tech here for game dev. I have not looked at the pricing but I hope there will a tier for everyone.
https://finance.yahoo.com/news/unity-announces-unity-w-t-130000119.html
Ziva is not a single software product, but a suite of technologies including ZivaVFX, ZivaRT, and ZivaFaceTrainer. ZivaVFX is a Maya plugin that...
How can I effectively replace the "CharacterController" component with a "RigidBody" for smooth locomotion in the "Complete XR Origin Set...