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That is the solution I'm currently using but this way the mesh is not receiving any shadows, and the only shadow I want to remove is its own.
Try chaging in the example: Tags { "LightMode" = "Pixel" } to be Tags { "LightMode" = "ForwardBase" } #pragma multi_compile_builtin to be...
How I prevent an object to be self shadowed while being shadowed by other objets? I'm working in a vertex/fragment shader with diffuse-wrap...
Fixed. Definitely, I do not understand what fallback is doing. I just added it to the shader and now it is working properly. I will keep...
Im working on a vertex-fragment pixel-lighting spec-bump shader and i can't handle with the attenuation parameter for shadowing, etc. I have...