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I'm trying to test an AR game that was working fine previously, the Unity editor gives me the following errors: Instance of...
This was a rather tricky issue I couldn't find much help for, so I didn't want to let the solution go without some coverage: I wanted to edit the...
A bit awkward replying so quickly, but after trying literally everything else, just reimporting the prefab magically fixed it. Clicking on the...
I'm instantiating a prefab that has a few serialize fields that reference components within the same prefab. Without interacting with those fields...
Client side prediction seems preferable in this case, I don't see a video attached though. How are you controlling the physics? If you're doing...
I'm building an online game using Photon Networking's Fusion plugin. It's supposed to be a match based game where you earn in game currency, XP,...
You definitely don't need hitboxes to accomplish this, as a matter of fact for such a simple application you may be better off not using physics...
Still having this problem regularly in Unity 2020.3.30, Have to log out and back in so that plastic stops holding my projects hostage
Unfortunately what Kurt-Dekker pointed out is not the problem, most of my files didn't have cameras or anything anyway. I do notice a lot of...
I wanted to open an old project I started back with Unity2017. I used Blender 2.78 to make 3D models for this game and put those models directly...
There's no general way to handle collisions with the raymarching surface, it depends on your applications. There are tools to probe the distance...
I'm trying to update one of my asset packages for a free asset called Flexible Color Picker. The package manager correctly shows the latest...
TLDR Using some code in FixedUpdate based on Joint2D.ReactionForce causes the physics in my Unity project to behave in a non-deterministic way....
A lazy solution to this is just cranking the collider radius way down, though you can get better results with very ad hoc code
I had a similar problem, I managed to fix it by deleting the UIElements folder from my project Library and the opening the project again. This...
You're right, I didn't notice 2D had its own physics settings, I assumed they would be the same. Thanks!
I've got a scene setup where I want to turn off collisions between 2D colliders in the "structure layer" I've got everything set up and double...
Quite strange, though I should ask if the angle is a problem at all? If you need a default rotation you can just put the model as a child of an...
Maybe it's a lingering Unity import setting, have you tried deleting the asset and putting a fresh FBX export there? I'm using Unity 2019.2.19f...
Exporting as .FBX while using the 'apply transform' option seems to fix this for me, using the settings in the screenshot I'm getting the object...