A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello, TL;DR: notarized build launched normally on my mac, without Steam, on an account other than the dev account. But could only launch on any...
did you test it on the latest version? Maybe they work that way now.
yeah, actually I had some idea that it was because how they handle the attribution FormerlySerializedAs, and how they handle field changes in the...
And that's not just an experimental find, but a real issue I had when I was developing a commercial project, it took me quite some time to spot...
First of all, you can try to reproduce it yourself and see the problem. Second, whatever the process, from 2:30, we reached the state where the...
[MEDIA] I detailed the steps to produce the bug in the description of the video, I copy them here, too: 1. Create a new script: (0:00) 2. Create...
I solved this by creating a TextureImporter preset with SpriteMode set to Single, and set the preset to be default.
As the title said. I'm using Unity 2023.1.f1. Any way to make the default to Single again? It happened sometime after I changed a sprite to...
The purchaser seemed to pass the initialization with loaded product IDs. But when I call purchase function, I got error with message: Not...
Thanks. Still hope the drag-and-drop will be back sometime.
Thanks for the source, the last time I checked they didn't decide yet, I'm glad it's settled now. Btw, to be clear, my issue here isn't about the...
Any official update on this?
Thanks for making it clear. By the way, I already knew it was a bit buggy back then (my issue was with some keyboard inputs), but I am also happy...
The document still mention the Fullscreen On Display X option, but it's nowhere to be found on my editor. How do I use the option? P.s: check...
Use the script below, and setup a simple scene with a button (to invoke Test() method) and a TextMeshProUGUI (to display the result). Click the...
Sure you can, but it would take a lot more work (to refill the value and reconnect the reference to the script).
Did you come up with any work around?
So, I've been changing the script of a MonoBehaviour by using debug mode of the inspector and dragging the new script to the Script field. It...
Well, actually the mockup script does have the issue, but not very consistent. The errors only showed once (when I load the project with the scene...
Oh, and I forgot to mention I'm using Unity 2022.1.23