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Unity Linux Editor 2018.2.3f1 crashes when I switch between desktops (using Ctrl+Alt+<arrow>). Edit: It seems HW/driver related. I tested the bug...
OK, thank you very much for your time to answer.
Is it possible to start Linux Editor 5.6.2f1in OpenGL 2.1 mode? It runs in 4.x by default now. Story behind: I upgraded Linux Unity Editor to...
So, the problem is that I misunderstood some UNET concepts. Short answer: no, it's not possible to use Connection's message handling without...
Sent. The reproduction case is small, so if someone is interested, I post it also here. (Just attach the script to a game object and run Unity...
Yes, but I'll get to that later (today).
Hm, I guess I should rephrase my question by appending "and if yes, how?" I already downloaded that source code and all code I could find assign...
If overriding OnServerDisconnect and postpoing DestroyPlayersForConnection is going to solve the problem completely, then I apologize for proving...
After a lots of struggle with HLAPI I decided to use LLAPI. I studied items from following chart and I decided that second level (Messaging &...
Well, my temporary solution is to define another input axis controlled by keyboard. Accuracy suffers a bit, but it's good enough for me.
I would like to synchronize times across networked games, so I can calculate exact time of certain events, however I'm currently stuck. What I'm...
First, I apologize for such last reply - I didn't have time for the project and somehow lost track of this thread. What you suggested is another...
@MD_Reptile That's ok. For now I'm using an id generated by server, so it's not real/bad blocker. @manukanne Yup. One is for whole time a player...
@manukanne I'm afraid not. That checks which two of the objects are controller by local player (which is also important), but tells nothing about...
Situation: There are multiple clients connected to a server (which is also a host) For each of these clients, there is player object spawned by...
I'm having same problem, but after a few hours, I found the solution. It's not so easy. First, a few notes: Networking uses something called...