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I have also been plagued by errors that seem to stem from render textures being allocated. I just got this one when entering play mode, because...
I receive the following warnings each time I click on an asset, and every time it appears that Unity is trying to generate a thumbnail for an...
I have been using the new Input System for a few weeks now, recently started using input actions, and now I get stuck keys. -Classic input system...
I just tried upgrading to 1.1-pre.6 from 1.0.2, and it seems to have goofed up mouse input. It's super duper jerky. If I am moving my mouse more...
I am running Unity 2020.3.12f1 with Input System 1.0.4 and run into this problem. Very very annoying.
Bump. I would love an official response from Unity regarding editing triangles of a nav mesh. I just got my first report that my jank solution,...
Since we can't consistently fix the navigation mesh triangles, I ended up having to do a "live" version of the detection. I wrote a wrapper for...
I have identified bad triangles in the navigation mesh. They're inside solid objects. I just need to delete them, but cannot see a way to assign...
I would recommend disabling the NavMeshAgent until they leave the building. I am suffering from the exact opposite problem, where inaccessible...
Sorry for bumping an old thread, but I am getting desperate here. The NavMeshModifier, from what I have seen, is absolutely not reliable. I can...
I am having this problem right now, and it is driving me CRAZY. I hope you have a solution by now... I have spent days figuring out this fancy...
I too have noticed issues finding any good values for depth of field. I cannot replicate anything resembling a "miniature world" style camera...
I am having a similar problem. Did you ever figure out what was wrong?
To answer my own question: On the PostProcessLayer component, there is a "Keep Alpha" checkbox that needs to be checked to avoid the transparency...
I am still in Unity 2018.4.6f1. I have a separate camera from my main camera, whose purpose is to take screenshots, or render a "live feed" of...
I use similar code for both GIF recording and screenshots. The GIF recorder witnesses this far less often, seemingly correlated with resolution...
Given: ParticleSystem.Particle[] particles = new ParticleSystem.Particle[3000]; int copiedCount = trail.GetParticles(particles); for (i = 0; i <...
That is part of the reason why I'd like to learn more about the hindrances. I have experimented with Visual Studio making plugins, such as...
Whenever you connect or disconnect a projector or secondary monitor, Unity will lose its ability to redraw itself. Any new regions will appear...
I personally have not met many programmers who dislike Visual Studio, and I'm a mighty big Visual Studio junkie myself :-D. I'd love to have...