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https://blog.unity.com/engine-platform/addressables-planning-and-best-practices
ALLSTARS2024 is what worked for me.
Does this work with polyspatial on VisionOS? Are the shaders required at runtime post batching? If so, I could try converting them to shadergraph.
I need this in my life so badly! I would love to test it out too since we are putting joints in a bit of an odd situation. Would certainly make my...