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Awesome, thanks! I was actually interested in how you implement RT rendering. In fact, I've got my own library for dependency graph evaluation...
Hi, I see you're now saying it's supporting in-game editing? I.e. can I create node structured in the actual game rather than in the editor? Is...
It's looking cool! Any chance it can be used for in-game editing? I'm trying to find a system allowing me to define complex graphs in Game rather...