A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi @Rotary-Heart , I imported your package and set up a dictionary like so: [Serializable] public class BonesDictionary :...
No, I haven't had the need to tackle the problem yet, but will have to get to it in the near future. I'll try to remember to update this thread...
Ok so searching for finding uv on a cylinder and cylindrical coordinates on google gave a lot of good reading material. Based off of what I read,...
@bgolus the decal still doesn't seem to be projected cylindrically, as seen here: https://pasteboard.co/In0WifU.png Am I messing up the...
Here's the Unity package built with Unity3D 2019.3.0a4. Just run in editor, switch to Scene view and rotate/move the cylinder around. There's...
Ok so I moved almost everything into the fragment shader: Shader "AddTattoo" { Properties { _MainTex ("Base (RGB) Trans (A)", 2D) =...
I tried writing a shader: Shader "AddTattoo" { Properties { _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} } SubShader { Tags...
I've tried searching for cylindrical projection mapping with no results. Doing the projection on a static mesh and baking it is fine for my use...
Has anyone tried creating a cylindrical projector by implementing the IMeshProcessor interface as described here? I need to be able to project...
Is it possible to get the decals to wrap around the mesh instead of just projecting onto the visible mesh surface? I'm trying to achieve something...
I'm trying to achieve a system similar to what is shown in this video: [MEDIA] Basically a way to apply textures on meshes at runtime. I've tried...
On an Android build using Unity 2018.2.18f1 everything works fine, but when I close the app and then reopen it after a while the "UPDATE ERROR BAD...
I completely missed that! Unfortunately it's not working correctly. This is the source texture: [SPOILER] and this is the destination texture:...
@mgear unfortunately I don't think I can do that! If I understood correctly, you're saying to create a mesh and tailor the UV mapping right? If...
I have a plugin that returns me a Texture that contains two images one above the other like so: [SPOILER] the top image is the right camera...
How about if you want to blit into a portion of a rendertexture? Say I have two texture, both x wide and y high, and I want to blit them side by...
Does anybody know if you can do this without enabling native virtual reality support? I'm building an overlay only app targeting openvr and afaik...
Don't know exactly what you mean but it might be because the intergrated OpenVR is some versions behind compared to what the SteamVR plugin has,...
Thank you, that definitely produced better search results! I found this: https://github.com/jean-moreno/EdgeDetect-PostProcessingUnity but I'm not...
Sorry, I must have looked at the wrong chrome tab -.-'.. I need some coffee