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uuuh! thank you for that!
oh, thank you, that's pretty neat!
Sure thing! while (true) { var elapsed = Time.fixedTime - start; var current = Ease(elapsed, duration, ease); var next...
Hello there! I'm curious, do you have the analog of: var t = DOVirtual.EasedValue(0f, 1f, p, ease); it's really useful for me. EDIT: I think...
Hi, Thanks for the information! So, for now, is there a way to make a custom projector that affets transparent objects?
Update: Found this in the source code for the DecalProjector and DecalSystem. This is found on the DecalProjecotrEditor.cs bool...
Hi! I'm currently using Unity 2019.3.0f6 with HDRP 7.2.1. My problem is, if I create a shader using "Create/Shader/HDRP/Decal Graph" I don't...
Thanks for the quick response! As far as I undertood the sobel filter here is being used on a heightmap right? Does this works on a VDM too? My...
@DimitriX89 Sorry to use a Pheonix Down on this thread, but I'm curious if you were successful with the Vector Displacement Map usage, I'm trying...
Yeah ): But what about TB? Do you think its viable for me? Thanks!
Thanks for the reply! Oh I see! But in my case I need to warp the texture around the character ([MEDIA] like the tattoos on this video) so I need...
I'm actually interested in this approach! Currently I'm working on a cylindrical projection shader (for body painting) and my next step is to bake...
Okay! Thanks! I'll try it myself too and if I came up with something I'll post it here!
Hi @MaeL0000 , want to know if you had success in baking the decal into a Texture? Thanks!