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Hi, I don't know if the issue should be put here, but my project is certainly a 2D game. The game cause moble overheating quickly both on iOS and...
Thank you very much, I want to know more info, in URP code, MainLightShadowCasterPass.cs, in function Configure, we call GetTemporary to get the...
Thanks you. So, the left pic in my screenshot, the shadowmap doesn't show the color texture, it really show the depth texture, it has nothing...
Thanks, I have read the doc. 'A vertex shader needs to output the final clip space position of a vertex, so that the GPU knows where on the screen...
Hi, I'm learning URP code for Shadow, but have some doubts. We cast shadow use shader pass "LightMode" = "ShadowCaster" in file Lit.shader, It use...
Hi, I use UPR Asset Checker to review my Project, in the report for Animation, it shows: advice: Animation curves precision should be less than...
Hi, I need to edit mesh for some simple 2D gameObjects in my proj, every mesh just need 4 vertices. I have finished the work, save the mesh file...
Thank you for share very much, I'll try it carefully.
same problem, any solution now? My 2D URP project has a lot of SpriteRenderers to draw, but I find that both SRP Batch and GPU Instance are't...
Hi, In my 2D URP project, most renderers are SpriteRenderers, some are Spines. But SpriteRenderer use Sprites-Default Materials, which use...
Hi, I can't find Energy Log template or Energy diagnostics template in instruments of Xcode 13. Where is it? How can I test the energy consume...
Hi, I use XCode EnergyImpact to test the energy use for my unity game on iPhone8. In all Average Component Utilization. CPU for 45%, Network for...
Hi, It works fine on both Android and PC, but contrast is even too low on iPhone just compared to screenshot on PC. I know generally speaking,...
Thanks, I finally found it. It must because the framerate is not stable on mobile. Then I use frac(_Time), it seems much better, but because there...
Hi, I need a simple uv move anim for wall in my proj, I use just simple shader as blow: v2f vert (appdata v) { v2f o; o.vertex =...
Hi, In my current game, I use lots of Spines, Update() and LateUpdate() of SkeletonAnimation consumes a lot of CPU time. I need to optimize this....
Hi, I can find my crash and exception stack info in Dashboard STACK TRACE, but it only point to the funcs, it can't show the exactly line, it...
Hello, I changed my project pipline to URP, but there is something unexpected. After changed pipline, everthing goes well in Game Mode. But if I...
Hi, Currently,I want to do some optimization. I am using Unity 2019.4.16, and found that all Sprites-Default material without check the "Enable...