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The core of it is not open source, however a few of the files in the cubiquity package show some source. But you wouldn't want to mess with them...
Discovered that the issue was in me running the built project in my unity project folder. So unity and the built program were trying to access the...
The way I'm sending information is basically a wrapper/conversion from the colored cubes volume to serialized data, then sending the zipped data...
If I recall reading correctly, when you execute the SetVoxel, it simply flags the collider/renderer to update the next frame. So I believe that...
Testing out the build examples now... Built the ProceduralGeneration example and got the same issue, spamming the Sharing Issue, as well as...
So downloaded the Cubiquity for Unity in the asset store and every time I try to run my game in editor it works perfect! No issues at all! I love...
Ah I was hoping I was just having a brain fart and missing an obvious fix. But the "alternate - container" idea would work. Just more conversion...
Hello Unity Community, I've been stumped on an issue did some searching and can't make sense of what I've found. Essentially the issue comes down...
Does the object this script is on, actually have an Image component? If it doesn't that would make healthBar practically null, and would throw...
I would make a bool for checking if you can jump. For example bool canjump = true; then you would just add these two lines in that I've...
Depends on how you're wanting to handle the messages honestly. One way would be switch/case handling in a script. For example, you have a class...
So whats the scripting issue? =D
Good to hear you got it working!
Quaternion is the hardset gameobject for Unity in terms of rotation. Using Quaternion.eulerAngles(), returns the quaternion you need for setting...
Couple of things here! In line 13, shipScale = Self1.gameObject, is redundant specifically at "Self1.gameObject", you already have Self1 as a...
Ah so it would become patches instead of lines, that makes sense too. But I'd like to fully remove the lines or patches in general. Trying to peal...
Yeah, I feel like Cellular will be a bit overkill, while creating steady results like picture 3, it would be another 4-5 iterations over the...
So I may have answered my own initial question, "How to make grass placement 'prettier'". I think I'm just going to do a few passes of Cellular...
Thanks for the clarification!
For lack of ideas, the final thing posted in that other forum was an antivirus was messing with his scripts. Otherwise I'm not sure =(. Wish I...