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How big is the difference in performance between HDRP and builtin pipeline (in your case)? I wanted to upgrade my project to HDRP because I heard...
Sounds great! Do you use forward or deferred rendering in your project? The HDRP Lit shader looks much more complex than the standart shader. Do...
Has anyone tested the performance of their projects after switching to the HD rendering pipeline? How much the performance of your games has...
It would be great to have a flexible (rigidbody based) character controller.
Do you plan to support Nintendo Switch in the HD rendering pipeline? Does the LW Pipeline works faster than the current pipeline (forward...
Also I would really like to see the implementation of the "X-Ray" shader. Shader that shows the player's contour filled with solid color, when the...
It would be nice if you will create a toon shader with/without the outline (with the ability to adjust its thickness and colour).
Does the HD rendering pipeline work with the nintendo switch?
Will this asset work with scriptable rendering pipelines?
It would be great if we could change the look of your graph editor. Its interface looks small enough. I'm sure that it will look even smaller on...
I tried to use this method. Unfortunately sprites begins to shake very much when they are moving. Have you encountered with a similar problem?
I already use point filter for the render texture and for sprites. However, the sprite begin to move wrong and jerky when I change the position of...
Hello. I tried to use the render texture for pixel perfect rendering. I had a problem. The position of sprites can only be an integer. Otherwise,...
Thank you for the clarification :) Did i understand correctly, that for pixel perfect graphics all my sprites must have the equal "Pixels Per...
Would be great if your asset will be able to work in any aspect ratio of the screen creating more or les horizontal pixels but with a fixed number...
Thank you for the answer. Does this asset works with different aspect ratios? For example with 16:9 and 21:9 monitors. As i understand, you change...
Your pixel perfect asset looks great! All pixel art must be drawn at the original size? Or it can be scaled? For example I want make small and big...
Why FXAA in V2 doesn't have quality presets like in V1? It would be great if we could reset trackbolls in color grading tool. Imho all default...
Thanks for the info. I just wanted to make sure that you did not remove it due to its impact on performance. I really hope that the new version...
I didn't see the SSR effect in the Post Processing Stack V2.0. Will this effect be present in future versions?